Today, Konami Digital Entertainment (KONAMI) released the latest SILENT HILL f video, Behind the Scenes #3: Combat and Character Design. Innovative breakthroughs were made in the combat system, puzzle design, and character cutscenes of this title, resulting in a more realistic game experience with greater psychological depth. The production team used protagonist Hinako’s character concept as the core and combined it with advanced motion capture technology to provide players with a profound experience of her inner world and an intense sense of horror.

 

NeoBards Game Director – Al Yang

 

NeoBards Game Director Al Yang, who was in charge of the combat system, shared the team’s decision to base the protagonist on an ordinary person due to the story taking place in the Showa era of the 1960s. This resulted in a brand new and more realistic combat experience.

 

NeoBards Associate Design Director – Capra Shih

 

NeoBards Associate Design Director Capra Shih expressed how Hinako’s combat style was defined as “fighting skills that ordinary people can perform.” This includes using Focus Attacks and Counters, and temporarily boosting her stamina in dangerous moments with an adrenaline surge. Players can find objects that serve as makeshift weapons throughout the town of Ebisugaoka. Each weapon’s varying handling and rhythm, combined with Omamori charms to boost Hinako’s abilities, allows for many different styles of combat.

 

 

In terms of monster design, the dev team focused on integrating their behaviors and symbolism, ensuring they have a close and meaningful connection with the story. The boss battles were also tailor-made and designed by kera to fully convey the captivating storytelling of Ryukishi07 and fully embody the unique “beauty in terror” aesthetic. In a moment of levity, Associate Design Director Capra Shih also joked that he’ll leave the secrets held by these monsters and bosses for players to discover on their own.

 

Center: NeoBards Lead Level Designer Kaiyu Chang, Right: Lead Programmer Rachael Wu

 

Puzzles play a crucial role in the game and Lead Level Designer Kaiyu Chang shared how they were designed according to the psychological state of Hinako. For example, a rural puzzle was designed with the theme of “feeling lost or disoriented” to craft a puzzle experience which embodies psychological confusion and seeking the path forward.

 

NeoBards Lead Concept Artist  – Ant Hsu

 

Lead Concept Artist Ant Hsu added that scarecrows were selected as a symbolic character to guide players. The scarecrow, based on monster designs by kera, combined student uniforms and symbolic masks to present an eerie and unsettling atmosphere. Visually, the level shifts through the seasons, ultimately becoming a desolate, fog-filled environment to signify how the protagonist is gradually entering a deeper psychological state. Kaiyu emphasized that the puzzles not only act as a storytelling device, but exposes the characters’ emotions and subconsciousness, thereby carrying on the franchise’s signature psychological horror.

 

NeoBards Art Director  – Box Shih

 

NeoBards Art Director Box Shih shared the insights on the motion capture process. Hinako is an emotionally delicate and introverted teenager who suffers from the pressures of Showa era Japan’s society and her family. Konatsu Kato, the actress invited to play Hinako, was able to faithfully interpret the layers of emotions felt by our protagonist through the use of Photoscan and motion capture technology.

 

From left: NeoBards Cinematic Artist Michael Lee, Producer Tiffany Tsou

 

Tiffany Tsou, a member of the NeoBards production team, expressed that local actors were hired when filming in Japan to ensure the authenticity of their culture and sentiments. The title’s more than 90 minutes of cutscenes, including script, storyboards, and post-processing were unprecedented challenges for NeoBards. The entire process was conducted in close cooperation with KONAMI, the actors, and production company.

 

From left: NeoBards Producer Tiffany Tsou, Lead Cinematic Designer Grey Hu

 

Lead Cinematic Designer Grey Hu explained that game design was still in the process of fine tuning during the motion capture phase, forcing the team to be extremely accommodating and adapt to changes. Actors were asked to perfectly interpret their characters with limited information while directors were on hand to provide guidance. Tiffany added that transforming Ryukishi07’s complex scripts into specific scenes required an in-depth understanding of the text and a lot of back and forth verification. Using the instant playback technology of motion capture, Konatsu Kato observed her performances on-site and adjusted her scenes with other actors to ensure the quality of their performances.

 

Konatsu Kato plays the protagonist Hinako

 

 

 

Konatsu Kato who plays the protagonist, Hinako, shared her experience doing motion capture for the first time. Filming on-site without any physical sets required imaginative performances and Ms. Kato admitted that the greatest challenge was the precision required for every line. While she has a habit of ad libbing certain lines, this was a performance that required her to accurately stick to the script.

 

The most memorable aspect for Ms. Kato was performing the multiple endings. Because she had spent so much time with Hinako, the intense swell of emotions she felt from the character has become a precious experience in her acting career. The most difficult scene was when two versions of Hinako faced off; at the time, she completely lost her sense of self to the point of tears, forcing a temporary halt to filming. While the filming process was both moving and sad, she felt a boundless sense of pride and excitement when, for the first time, she saw herself as the protagonist in this gaming masterpiece. Sighing with emotion, Ms. Kato expressed how strange and surreal it is to know that even after she’s gone from the world, players will still be able to experience her performance.

 

Critically acclaimed SILENT HILL f is available on PlayStation 5, XBOX X|S, Steam, Epic Games, Microsoft Store (Windows), and GOG

 

©Konami Digital Entertainment

 

 

 

About Us

NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.

We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.

 

On Friday, October 10, Konami Digital Entertainment’s (KONAMI) YouTube channel released the latest SILENT HILL f video, Behind the Scenes #2: Embodying Horror.

SILENT HILL f is centered on the core concept of “coexistence between beauty and horror” and marks the first time the series is set in Japan. For NeoBards, the team needed to redefine the classic franchise’s soul by balancing the familiar and unfamiliar. Every detail, from the world’s setting, art style, level structure, and animations had to be centered around a single crucial proposition: How to make players truly feel “horror.”

 

NeoBards Game Director – Al Yang

 

Game Director Al Yang stated that compared to other titles in the series, SILENT HILL f’s Japanese setting brought creative challenges and a brand new cultural atmosphere for the game. While preserving the core spirit of the franchise, the team also focused on recreating the game’s unique psychological horror and eerie atmosphere, carefully navigating the boundary between “reality” and “fantasy” to ensure the game’s overall atmosphere was not broken.

NeoBards Lead Level Designer Kaiyu Chang

 

Lead Level Designer Kaiyu Chang highlighted that scenes are more than just in-game environments, but an important medium for driving the narrative. The structure and pacing of each level was carefully designed around the protagonist’s mental state – whether it’s confusion, feeling oppression, or terror. Through cleverly arranging spaces, lighting rhythm, and flow of exploration, the levels guide players and subtly influence their emotions, gradually immersing them in the unique and oppressive atmosphere of SILENT HILL f.

 

NeoBards Art Director Box Shih

 

Art Director Box Shih stated that in SILENT HILL f, the team fused Japanese aesthetics and psychological horror using elements such as exquisite masks, endless corridors, or torii gates to craft a mysterious and oppressive atmosphere that leaves players with a sense of unease and loneliness. The iconic “fog” also makes a reappearance – it limits the player’s vision, creating a sense of disorientation and isolation, further heightening the layers of horror. Monster designs keep with the series tradition of representing the subconscious stress, guilt, and trauma of characters, becoming the manifestations of their psychological horror. Box emphasized the “coexistence of beauty and terror” as the core spirit of SILENT HILL f. The title forgoes jump scares in pursuit of an artistic expression with morbid elegance – maintaining a fragile balance between beauty and danger to evoke an ineffable emotional resonance deep within players.

 

NeoBards Lead Concept Artist Ant Hsu

 

Looking back at the development process, Lead Concept Artist Ant Hsu remembers the brainstorming session where they quickly reached a consensus on choosing a “school” as one of the main stages. Schools are both a familiar environment and a place that carries memories of oppression, making them perfect for resonating emotionally with players. In order to recreate the atmosphere of that era, the team visited multiple abandoned schools, thoroughly studying the architectural structure and furnishings of the time, and incorporated them into the game’s environments. Posters on the wall, student drawings, and old photos in the hallways contain clues to the world and character backstories. Each of these details allow the player to explore and gradually piece together the secrets of Ebisugaoka.

 

NeoBards Associate Design Director Capra Shih

 

Character animation design is a key component of the game experience. As an ordinary person, Hinako’s animations need to be authentic and consistent with the image of a normal person. This sense of realism allows players to feel her fears and struggles more profoundly. Associate Design Director Capra Shih noted that renowned author Ryukishi07 designed Hinako with a specific background: she enjoys playing with boys, was a member of the track and field club, and is confident in her stamina; while she has quick reaction time, real combat still overwhelms her at times and that’s when her clumsy side slips through. These traits became the core principles of her animation design, allowing players to capture her inner tension and anxiety through subtle movements, thereby forming a deep emotional connection with her.

 

Critically acclaimed SILENT HILL f is available on PlayStation 5, XBOX X|S, Steam, Epic Games, Microsoft Store (Windows), and GOG

 

©Konami Digital Entertainment

 

 

 

About Us

NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.

We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.

NeoBards Entertainment Creative/Design Director Al Yang has been invited to speak at Game-Connect 2025, taking place in Gyeonggi-do, on October 30. Al will be sharing how the NeoBards dev team created a brand new game based on the concept of classic horror franchise SILENT HILL. See below for more information on the event.

 

Speech Information: 

  • Theme: SILENT HILL f – How NeoBards Approached Development of a Dormant Classic IP
  • Speaker Information: https://shorturl.at/ONDto   
  • Date & Time: 2025/10/30 3:30 PM – 4:00 PM (GMT +9)
  • Venue: B2, International Convention Hall, Gyeonggi Center for Creative Economy & Innovation (GCCEI) in Pangyo
  • Official Website: https://g-gameconnect.oopy.io/

 

 

About Us

NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.

We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.

After the success of TGS 2024, NeoBards Entertainment arrived at TGS 2025 with a strong showing on the hotly anticipated launch day of SILENT HILL f! The atmosphere was electric as more than 70 Bards attended the event to witness a key moment in a new chapter for SILENT HILL! Check out our special report on Tokyo Game Show 2025.

 

Continuing with NeoBards’ tradition, the signature giant balloon took to the skies once again to kick off this year’s TGS!

 

Industry peers and renowned content creators also joined in on the festivities by visiting NeoBards Entertainment’s booth to offer their congratulations and encouragement.

 

Motoi Okamoto, SILENT HILL series producer from KONAMI, also paid a visit to celebrate the game’s successful launch.

From left: NeoBards Game Director Al Yang, KONAMI’s SILENT HILL series Producer Motoi Okamoto, NeoBards COO Wonder Lin.

 

A giant billboard of SILENT HILL f protagonist Hinako at KONAMI’s booth became a visual focus that attracted massive crowds who lined up to enjoy a specially designed interactive experience based on the game.

 

This year, more than 70 Bards from Taipei and Suzhou attended TGS to celebrate the official launch of SILENT HILL f.

 

The in-game boss who made a showing at Anime Expo in July and Gamescom in August also returned as a focal point, showcasing the beauty in terror.

 

A group of Ayakakashi – monsters wearing school uniforms – also appeared to lunge at passerbys but it turned out…they were actually passing out event memorabilia.

 

The SILENT HILL f Abandoned Items Exhibition perfectly recreates the in-game school of Ebisugaoka. The interactive experience allowed attendees to inspect objects and solve puzzles to win exclusive souvenirs.

 

Decorations such as the blackboard, posters, and traces of handwriting faithfully recreated Ebisugaoka’s middle school.

 

Monsters watched attendees closely as they challenged the experience.

 

Images on the wall depict the stories of Ebisugaoka.

 

Despite being infinitely familiar with the game, even the developers were stunned by the atmosphere. The dev team marveled at the stunning recreation which nailed even the tiniest details within the lockers.

 

Attendees who took on the challenge received souvenirs such as a exclusive stickers and postcards.

 

During TGS, it was also announced that the official novel of SILENT HILL f will be released on October 30th. The novel, authored by renowned novelist Shiro Kuro, provides a more detailed perspective of the game’s backstory.

From left: 2BRO.’s Otojya, MC Kei Yamaguchi, KONAMI SILENT HILL series Producer Motoi Okamoto, Scriptwriter Ryukishi07, 2BRO’s Otsuichi

 

PlayStation’s special stage also played the launch trailer of SILENT HILL f. The trailer’s music sparked a wave of nostalgia and brought audience members back to 1960’s Showa Era Japan.

 

From KONAMI SILENT HILL series Producer Motoi Okamoto personally congratulating NeoBards, industry friends offering their support and encouragement, revealing our giant balloon, to having more than 70 Bards gathered for the official launch of SILENT HILL f, NeoBards had another outstanding year at TGS!

 

NeoBards has several games currently under development. Stay tuned for more exciting news and we’ll see you next year at TGS!

 

TOKYO GAME SHOW 2025

  • Organizer: Computer Entertainment Supplier’s Association (CESA)
  • Co-organizer: Nikkei Business Publications Inc., Sony Music Solutions Inc.
  • Date: 2025/9/25–26 (Business Days); 2025/9/27–28 (General Admission)

 

 

©Konami Digital Entertainment

 

 

About Us

NeoBards Entertainment was founded in 2017 by a group of industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warrior M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth by Square Enix. Stay tuned for future news as the studio also has several titles currently in development.

We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.

During Europe’s largest videogame exhibition “gamescom 2025” which was held in Cologne, Germany from August 20-24, SILENT HILL f gained attention with a brand new story trailer and a Japanese-style inspired booth that provided attendees with an immersive theatre experience. Motoi Okamoto, Konami Digital Entertainment (KONAMI)’s SILENT HILL Series Producer and Al Yang, Game Director at NeoBards Entertainment were also featured on Xbox Broadcast where they offered additional insights into the game’s development. Additionally, SILENT HILL f was recognized by UK technology publication TechRadar, earning the distinction “Best of Gamescom 2025”.

 

 

New story trailer features Suzie Yeung as the English VA of protagonist Shimizu Hinako

During Opening Night Live on August 19, the new story trailer showcased Hinako in the Otherworld environments such as the dark shrine and abandoned buildings whilst eerie sound effects and intermittent radio static heightened the degree of psychological terror. A new character, the mysterious man in the fox mask, was revealed towards the end, leaving the audience with more mystery and unease.

Aside from the original Japanese voiceover, SILENT HILL f also offers an English voiceover to provide fans with additional language options. It was also revealed that Hinako would be voiced by renowned VA Suzie Yeung, who  is known for her performances in numerous renowned works across games and anime.

 

SILENT HILL f | Story Trailer – English VO (4K: EN/ESRB) | KONAMI

Source: SILENT HILL (Official) YouTube

 

SILENT HILL f | Story Trailer (4K: JA/CERO) | KONAMI

Source: SILENT HILL (Official) YouTube

 

Renowned voice actor Suzie Yeung announced as the English voice of Hinako
Source: SILENT HILL JP Official X

 

Immersive Theatre: Bringing the Exquisite Atmosphere of SILENT HILL f to Life

The Japanese themed SILENT HILL f booth recreated game environments such as a traditional Torii, allowing attendees to experience the world within the game. Furthermore, the immersive theatre experience blended fog, lighting, and sound effects to transport audience members into the fog-filled shrine in the Otherworld. Fans in attendance also received exclusive souvenirs such as sticker sets and omamori charms.

 

Attendees in line at the entrance of the immersive theatre

 

Japanese Torii and backalley steps in the town of Ebisugaoka as shown in the game

 

Fog, lighting, and sound effects were combined to recreate the fog-filled atmosphere of the Otherworld

 

The theatre also featured a boss revealed in a previous trailer

 

Attendees who experienced the immersive theatre received exclusive souvenirs such as sticker sets and omamori charms

 

Xbox Broadcast Interview

SILENT HILL Series Producer Motoi Okamoto and NeoBards Game Director Al Yang were featured on the Xbox Broadcast (Aug. 21) to offer insights into the background and combat design of SILENT HILL f. SILENT HILL Series Producer Okamoto responded to recent fan discussions by emphasizing SILENT HILL f’s core gameplay being “action horror” as opposed to “soulslike”. He went on to describe the protagonist Hinako’s character in more detail – she displays indomitable will and resistance despite being born into an era where oppression against women was prevalent.

 

Source: Xbox YouTube

 

During the interview, NeoBards Game Director Al Yang spoke of how the team conducted deep-dives into past SILENT HILL titles in order to preserve the series’ atmosphere and pacing while adding modern refinement to ensure it plays like an “action horror” game. While SILENT HILL f is a departure from other titles in the series, it maintains a level of psychological horror that is consistent and authentic to the SILENT HILL franchise.

 

From left: KONAMI SILENT HILL Series Producer Motoi Okamoto, NeoBards Game Director Al Yang, KONAMI Interpreter Daiki Yamamoto, and Xbox Broadcast Host GottaBeHenry (Henry)

Source: SILENT HILL JP Official X

 

During this year’s gamescom, renowned UK technology publication TechRadar praised SILENT HILL f and named it as “Best of Gamescom 2025”. The award is testament to the exceptional creativity displayed by the game.

 

From left: KONAMI SILENT HILL Series Producer Motoi Okamoto, NeoBards Game Director Al Yang

Source: SILENT HILL JP Official X

 

SILENT HILL f will be released on September 25 for PlayStation 5, Xbox Series X|S, and PC. Stay tuned for the latest information!

 

 

 

©Konami Digital Entertainment

 

 

Interviews/Media Articles: 

IGN interview 

Source: IGN

Gamespot 

Source: Gamespot

 

 

NeoBards currently has multiple game projects under development. Stay tuned for ongoing news updates!

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About Us

NeoBards Entertainment was founded in 2017 by industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Headquartered in Hong Kong, with development hubs in Taipei and Suzhou, the company has worked on numerous high-profile projects. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe RemasterMega Man Battle Network Legacy CollectionResident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warriors M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth. Currently, we are working on several projects, including SILENT HILL f in collaboration with Konami.

We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.

Today on KONAMI PRESS START, Konami Digital Entertainment (KONAMI) officially unveiled the behind-the-scenes feature: “Designing the World of SILENT HILL f.”
SILENT HILL Series Producer Motoi Okamoto, Scriptwriter Ryukishi07, and core members from NeoBards shared the origins, design concepts, level design, and narrative vision behind this new title.

 

The concept for SILENT HILL f originated from producer Motoi Okamoto at KONAMI.
He noted that the original Japanese horror themes had faded from the series over time, and envisioned a title that would fully capture the essence of Japanese psychological horror.
Believing a Japanese or Asian team would best represent this vision, he ultimately chose NeoBards—a seasoned studio with a proven track record.


KONAMI DIGITAL ENTERTAINMENT SILENT HILL Series Producer – Motoi Okamoto

 

NeoBards Game Producer Albert Lee shared that many of the team have worked together for nearly 20 years, and that this collaboration with KONAMI is both meaningful and challenging.

As long-time fans of SILENT HILL and Ryukishi07, the team aimed from the beginning to honor the series’ psychological horror legacy while fusing it with Japanese cultural aesthetics to create something fresh and terrifying.


NeoBards Game Producer – Albert Lee

 

Game Director Al Yang described the core concept as “Find the Beauty in Terror.”
While preserving the series’ signature psychological horror elements, the game also introduces an entirely new combat system—designed to maintain a strong narrative atmosphere without becoming overly complex. He also revealed that the Showa era was chosen as the setting because it combines the familiar with the unfamiliar, reinforcing the game’s persistent sense of unease.


NeoBards Game Director – Al Yang

 

Renowned scriptwriter Ryukishi07, the game’s writer, chose the Showa period to highlight stark contrasts with the modern world, deepening the thematic impact.

He hopes players will immerse themselves in this forgotten age, shaped by superstition and fading traditions.


Scriptwriter Ryukishi07

 

Level design was led by Kaiyu Chang, who drew inspiration from the real-life town of Kanayama in Gifu Prefecture. By incorporating Showa-era elements such as dagashiya, schools, and shrines, the team created an environment rich in local atmosphere.

The traditional SILENT HILL concept of the “Otherworld” was preserved and reinterpreted, with psychological stress woven into the level design.


NeoBards Lead Level Designer Kaiyu Chang

 

Grey Hu led the cinematic direction, emphasizing the use of camera language and composition to enhance storytelling and emotional impact.

With a shift from Western to Eastern horror sensibilities, he aims to create a cinematic experience that lets global players fully immerse themselves in the world of SILENT HILL f.


NeoBards Lead Cinematic Director Grey Hu

 

With the trailer and behind-the-scenes content now released, SILENT HILL f continues to lift the veil on its unsettling world.

Launching September 25 for PlayStation 5, Xbox Series X|S, Steam, Epic Games, and Microsoft Store (Windows)—pre-orders are now live.

 

 

 

 

©Konami Digital Entertainment

 

NeoBards currently has multiple game projects under development. Stay tuned for ongoing news updates!

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About Us

NeoBards Entertainment was founded in 2017 by industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Headquartered in Hong Kong, with development hubs in Taipei and Suzhou, the company has worked on numerous high-profile projects. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe RemasterMega Man Battle Network Legacy CollectionResident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warriors M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth. Currently, we are working on several projects, including SILENT HILL f in collaboration with Konami.

We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.

Published by Konami Digital Entertainment (KONAMI) and developed by NeoBards, SILENT HILL f revealed its Official Release Date Trailer during today’s PlayStation State of Play livestream, announcing the official launch on September 25 across PlayStation 5, Xbox Series X|S, Steam, Epic Games, and Microsoft Store (Windows) platforms.

Set in Japan, this newest entry in the SILENT HILL series fuses distinct Japanese aesthetics with a haunting psychological atmosphere, creating a chilling new psychological horror experience defined by the theme: “Find the Beauty in Terror.” Players will be taken on a never-before-seen journey into dread, pushing the limits of sensory and psychological fear.

 

SILENT HILL f Official Release Date Trailer

 

Product Info:

  • Editions
    • Standard Edition
    • Deluxe Edition
  • Platforms: PlayStation 5 / XBOX X|S / Steam / Epic Games / Microsoft Store (Windows)
  • Genre: Psychological Horror
  • Players : 1
  • Rating: MATURE 17+

 

SILENT HILL f Pre-orders now available on:

 

©Konami Digital Entertainment

 

NeoBards currently has multiple game projects under development. Stay tuned for ongoing news updates!

Facebook

Twitter

LinkedIn

 

 

About Us

NeoBards Entertainment was founded in 2017 by industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Headquartered in Hong Kong, with development hubs in Taipei and Suzhou, the company has worked on numerous high-profile projects. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe RemasterMega Man Battle Network Legacy CollectionResident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warriors M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth. Currently, we are working on several projects, including SILENT HILL f in collaboration with Konami.

We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.

SILENT HILL f, published by Konami Digital Entertainment (KONAMI) and developed by NeoBards, released its official reveal trailer on March 14th during the SILENT HILL Transmission program, two and a half years after the first video premiered in 2022. During the program, KONAMI producer Okamoto, scriptwriter Ryukishi07, and composer Yamaoka introduced the development origins and story backgrounds of the title.

 

The program showcased the official reveal trailer, revealing the Showa era setting and Japanese village streets, and finally presenting the series’ most mysterious “fog,” unveiling the mystery of SILENT HILL f! The SILENT HILL IP has over 20 years of history, with the series titles all set in Western worlds. This time, the setting moves to Japan, creating a completely new story. SILENT HILL f continues the spirit of SILENT HILL while developing a beautiful yet horrifying Japanese-style gaming experience.

 

 

 

SILENT HILL f will be released on PlayStation 5, Xbox Series X|S, Steam, Epic Games, and Microsoft Store platforms, and is now available to wishlist. Fans can prepare to dive into this unique Japanese horror experience!

 

SILENT HILL f Official Website

PlayStation

Steam

XBOX X|S

Microsoft Store (Windows)

Epic Games

 

 

 

NeoBards currently has multiple game projects under development. Stay tuned for ongoing news updates!

Facebook

Twitter

LinkedIn

 

 

About Us

NeoBards Entertainment was founded in 2017 by industry pioneers with over 20 years of experience from various Eastern and Western cultural backgrounds. Headquartered in Hong Kong, with development hubs in Taipei and Suzhou, the company has worked on numerous high-profile projects. Our portfolio includes collaborations with Capcom on Dead Rising Deluxe Remaster, Mega Man Battle Network Legacy Collection, Resident Evil Re:Verse, and Resident Evil: Resistance. We also developed Dynasty Warriors M, a mobile game licensed by Koei and published by Nexon, and participated in the development of Square Enix’s Marvel’s Avengers and Final Fantasy VII Rebirth. Currently, we are working on several projects, including SILENT HILL f in collaboration with Konami.

We take pride in integrating international talent and resources to deliver high-quality, premium game products for established IPs and original properties alike. Committed to development, we embrace both the challenges and joys of the creative process.

This year’s NeoBards Tournament is welcoming its grand finale in December. NeoBards has upheld this tradition since its inception seven years ago. Not only has it made creating and playing games a professional ambition, but the tournament also provides a chance to showcase skills and determine who truly deserves the title of “Game Champion!”

However, the reason the tournament attracts such enthusiastic participation goes beyond just a love for games. There’s a special, symbolic item involved—small in size yet rich in meaning. It embodies and carries forward the spirit of the tournament each year. What is it, you ask? It’s the NeoBards Tournament’s commemorative badge.

 

A collection of NeoBards Tournament badges from 2018 to 2023.

 

Every Bard who participates in the tournament receives a badge commemorating the theme of the year. Each badge is a collaborative effort between our EBC members and the art team. From brainstorming and design to adjustments, the badge goes through a detailed process before final approval and production. Intricate and meticulously crafted, the badge represents NeoBards’ commitment to doing things with excellence.

This year’s badge and backing card design align closely with the tournament theme, “Cyberbards Game Tournament.” With the Paris Olympics concluded, it’s now NeoBards’ turn to host a gaming sports event! After the Bards selected the games for the competition, the EBC drew inspiration from these choices to bring the theme to life.

 

After enthusiastic nominations and voting, Fall Guys, PICO PARK 2, Counter-Strike 2, and The King of Fighters ’98 were selected for the 2024 Neobards Tournament, representing the categories of obstacle course, action puzzle, shooting, and fighting.

 

After the art team proposed four designs, the EBC members chose their favorite one and moved forward to further adjustment. The final design features a round badge with a cute character in the center inspired by this year’s tournament games and paired with elements from shooting games. On one side of the character are controller icons, and on the other are lines to accentuate a sense of speed. A slightly wide-angle perspective is used to create depth. The backing card design focuses on the spirit of the Olympic torch relay, symbolizing the ongoing legacy of the NeoBards Tournament year after year.

 

EBC members discussed the badge design with the art team, adjusting the scale and placement of each element. 

 

It’s no wonder that Bards joined the NeoBards Tournament in such enthusiasm. Not only do they get to enjoy gaming with colleagues, but they also receive a delicately crafted, collectible badge. As the tournament heads into the grand finale this December, we look forward to seeing the finalists battle it out for the championship title. This year’s commemorative badge will also be awarded on the day of the finals, carrying forward the spirit of NeoBards!

 

At NeoBards, we value the growth of each Bard, as it is only through learning that we can cultivate a better version of ourselves. We’ve crafted a series of training programs tailored to our Bards, considering their various experience levels, skill sets, and needs for intellectual growth. We aim to lead everyone to improve together, and become even better Bards!

NeoBards Training Program not only enhances work skills but also focuses on everyone’s spiritual growth, combining the cultivation of attitude and values. The sessions delve into effective leadership styles, team management, and self-management techniques, allowing Bards to navigate the workplace with ease and confidently face various challenges.

The sessions are arranged to suit each Bard’s needs: for junior colleagues, the topics are about solidifying their professional foundations while also taking care of their physical and mental well-being. For mid-level colleagues, the emphasis is on improving skills and work efficiency, while reflecting on personal growth. Management roles can expect to learn how to concentrate on enhancing communication and management skills, and build high emotional intelligence to cope with stress.

We’ve brought in some real industry heavyweights to share their wisdom. Through hands-on case studies and interactive sessions, Bards can apply what they learned directly to their work. It’s all about mastering and using those key skills! This isn’t just an average training course. It’s a melting pot of ideas where Bards can bounce thoughts off each other and make learning a blast!

 

[NeoBards Training Program #1 Leading Followers]

Who you are attracts who you lead.

The 2024 NeoBards Training Program officially kicked off in October, with the first course – “Leading Followers” – raising the curtain on the training!

As leaders straddling both old and new generations, Bards face diverse team members and must flexibly employ various management styles. They need to exert influence appropriately, touch the hearts of their subordinates, become worthy of being followed, and lead their teams toward successful goals.

During the one-day course, Bards gained insights into different mindsets and leadership approaches. Under the instructor’s guidance, everyone used performance-based training to put aside their usual selves and step out of their comfort zones. They exuded confidence and charisma from within, experiencing the true essence of management and leadership through practical exercises.

 

Bards’ witty and humorous sharing created a relaxed yet lively atmosphere throughout the entire course.

 

What kind of leader do you want to become? How will you lead your team?

 

When communicating, do you first see the big picture or the small details? How would you describe and explain these perspectives?

 

Mirror activities that simulate others’ feelings is an effective training method to strengthen empathy.

 

Use creativity to enhance body control, increase charisma, and bring out the best in your subordinates.

 

By sharing what they’ve learned, Bards were able to understand the differences among one another, thereby increasing the value and depth of experience of the course.

Bards who are high-level leaders face various challenges in their daily work. Through the course design, they can be stimulated or awakened to new perspectives and ideas, gain inspiration, and expand their vision.

This enables them to become leaders full of possibilities, more effectively motivating and leading others. We hope that Bards will explore more in both work and life, and proactively take on challenges. By continuously engaging in self-reflection and growth, they can consistently stand out in an ever-changing environment.

 

[NeoBards Training Program #2 Building a High-Performance Team]

Game development relies not only on communication between different disciplines, but also on collaboration among team members.

Most participants in this session were highly experienced project leads at NeoBards. NeoBards has developed quite a lot of large-scale, high-quality game dev projects. Team sizes easily scale up to 80 or 90 developers, excluding outsourcing partners. Thus, organizing and leading cross-disciplinary communication has been the norm.

In this session, leads were required to overcome limited resources and race against time. Yet, even with these obstacles, everyone was able to effectively use their leadership skills and encourage team collaboration to meet the goals of each practice phase. All challenges were completed successfully!

 

The humorous interactions between Bards and the instructor added a lot of fun to the session.

 

Leads not only focused on the big picture, but also paid attention to each step and detail. This is how NeoBards’ high-quality games came to be–through the gradual accumulation of mindfulness.

 

Even in competitive activities, Bards still cared about giving support to each other. By having teams work closely together, we create good work dynamics that emphasize cooperation.

 

Through strategic negotiations and decision-making, Bards were able to reach the final goal with limited resources.

 

Bards were pulled from their day-to-day tasks to join this session to gain more insights about coordination, leadership and decision-making across different disciplines. We believe that through this thought-provoking and method-validating process, our leads can better serve in their accountable roles and become even more effective at leading members and managing tasks when they return to their daily work.

 

This session is just the beginning. We have prepared various sessions in this training program for Bards who play different roles in game development. Through these sessions, Bards will develop their management skills for both professional tasks and team collaboration. Let’s become better Bards!

 

[NeoBards Training Program #3 Developing Workplace Competitiveness]

In the ever-changing game industry, Bards frequently find themselves multitasking and confronting numerous changes and challenges head-on. When a task arises, knowing how to address it effectively becomes an imperative skill.

Bards must prioritize tasks immediately, craft work plans, and tackle each and every challenge. To ensure the highest quality in our work, Bards are not only expected to do their part but also to thoroughly analyze the core elements of each task, proactively consider its impact on the broader project, and approach it with a 120% sense of responsibility.

 

This session was designed for Bards that have not yet ventured into management roles. They participated with great enthusiasm. Whether through case analyses or performing task scenarios on stage, they demonstrated the skills they’ve developed through their everyday work and applied them to real-life situations. Every topic in the session sparked lively discussions and the sharing of practical experiences, transforming the session into a more enriching and inspiring learning process.

 

Every planning process begins with accurate predictions and clear objectives. By aligning our actions with well-constructed plans, we aim to achieve optimal results on the very first attempt.

 

In game development, success often hinges on details. By meticulously attending to every aspect of the process and take every baby step with precision, we ensure success on the first attempt and deliver exceptional performance.

 

Effective communication within the workplace ensures all stakeholders fully understand the requirements and key objectives of each task. Additionally, consistent status updates guarantee that every task progresses smoothly and seamlessly.

 

The NeoBards Training Program offers an invaluable opportunity for Bards to step outside their usual development environment and reflect on their perceptions and work habits. The exchanges and interactions throughout the session prompted deeper reflection and learning, resulting in more impactful learning outcomes.

 

We thank every Bard for your active participation and look forward to seeing you unlock your limitless potential in the future. By fostering competitiveness in the fast-paced workplace, we can all push boundaries and prepare ourselves for even greater challenges and opportunities.

 

[NeoBards Training Program #4 Work Planning and Productivity]

The session was originally scheduled for Halloween, but a typhoon decided to come trick-or-treating. Fortunately, the session was successfully held on the Double 11 Day!

The participants in this session were primarily senior Bards within the company, who serve as the backbone of every project. As seasoned game developers, they are the powerhouse that supports Leaders in executing various projects.

 

Before the session even began, Bards were already cheering each other on. They looked forward to a stimulating session, eager to exchange insights and perspectives.

 

During case scenarios, Bards fully showcased their extensive experience from work. Not only do our Bards grasp the objective of every task, but they also excel at supporting their teams and shouldering ultimate responsibility in executing each assignment. They supercharge their professionalism to 120%, never compromising on any detail.

This commitment is the key to the exceptional quality of all our previous game development products, enabling us to foster trust with our partners.

 

Enhancing efficiency is an ongoing journey. It begins with accurate predictions, followed by establishing performance standards and work plans, which are then executed with precision. Through constant optimization and refinement, the workflow only becomes increasingly smooth.

 

Every session is a window to new challenges and opportunities for growth. By revisiting familiar planning skills and applying them to real-world scenarios, Bards are able to enhance their professional competencies.

 

We hope this session has inspired our Bards to apply the insights gained to their work. As a result, each Bard will return to their post shining and strive to surpass their limits for better performance.

Great forces of change are sparked by tiny actions. See you again at the 2025 NeoBards Training Program.